发明名称 |
AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME |
摘要 |
A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state. |
申请公布号 |
US2016250558(A1) |
申请公布日期 |
2016.09.01 |
申请号 |
US201615058281 |
申请日期 |
2016.03.02 |
申请人 |
KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) |
发明人 |
FUJISAWA Jin;ANZAI Takashi;KURODA Yoichi;KATSUME Yoshitaka |
分类号 |
A63F13/79;A63F13/63;A63F13/35 |
主分类号 |
A63F13/79 |
代理机构 |
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代理人 |
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主权项 |
1. A non-transitory computer-readable medium including a program for progressing a game, the game including player characters in a virtual space, the program being executable by a processor and causing the processor to execute operations comprising:
progressing the game in accordance with game progress information, the game progress information being useable for generating a game screen, the game screen configured to be displayed on a display device; receiving an instruction for registering a player character of a first player, the player character being manipulated in the game by the first player; registering the player character of the first player as a copy non-player character, the copy non-player character configured to be manipulated in the game by a second player; updating the game progress information; and updating data of the player character of the first player in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state. |
地址 |
Tokyo JP |