发明名称 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME
摘要 A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.
申请公布号 US2016250558(A1) 申请公布日期 2016.09.01
申请号 US201615058281 申请日期 2016.03.02
申请人 KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) 发明人 FUJISAWA Jin;ANZAI Takashi;KURODA Yoichi;KATSUME Yoshitaka
分类号 A63F13/79;A63F13/63;A63F13/35 主分类号 A63F13/79
代理机构 代理人
主权项 1. A non-transitory computer-readable medium including a program for progressing a game, the game including player characters in a virtual space, the program being executable by a processor and causing the processor to execute operations comprising: progressing the game in accordance with game progress information, the game progress information being useable for generating a game screen, the game screen configured to be displayed on a display device; receiving an instruction for registering a player character of a first player, the player character being manipulated in the game by the first player; registering the player character of the first player as a copy non-player character, the copy non-player character configured to be manipulated in the game by a second player; updating the game progress information; and updating data of the player character of the first player in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.
地址 Tokyo JP