摘要 |
<p>A listener-interactive audio game mechanism employing audible sound effects comprises sound reproducing means (20, 36, 38, 40, 42) for producing, without visual cues, audible sound effects (for example the sound of a flying insect) in three-dimensional sound. The sound effect is located in a three-dimensional space surrounding the listener. The sound reproducing means (20, 36, 38, 40, 42) also generates an object, such as another audible sound (for example a virtual catching device) at another location in the space and the listener moves the object relative to the sound effect to attain a predetermined relationship relative to the sound effect in response solely to audible cues present in the sound effect.</p> |