发明名称 Universal gaming engine
摘要 An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers.
申请公布号 US5707286(A) 申请公布日期 1998.01.13
申请号 US19940358242 申请日期 1994.12.19
申请人 MIKOHN GAMING CORPORATION 发明人 CARLSON, ROLF E.
分类号 G07F17/32;(IPC1-7):A63F9/24 主分类号 G07F17/32
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