发明名称 PACHINKO MACHINE
摘要 PROBLEM TO BE SOLVED: To more accidentally decide a mode without interposing the intention of a player in the decision of a winning mode by displaying a random number at a display device after the lapse of prescribed time after winning or when a stop switch is operated based on a storage value at the time of entrance to a special winning port decided in an updating means. SOLUTION: After initial setting, every time external interruption signals outputted from a frequency divider 15 are inputted, a CPU 1 executes a main program. Then, at the time of detecting the entrance to the special wining port, the value of a random number memory 81 at the time is stored in an establishment memory 82 and the respective random number are decided. Then, whether or not a timer times up is judged, whether or not the stop switch 20 is pressed is judged when it is judged that it is not time-up, and when it is pressed, the winning mode is decided from the value of the establishment memory 82 and the winning mode is set to a mode register. Also, the value of the establishment memory is displayed at a numerical display device 27, a large winning port is opened for prescribed fixed time and a panic lamp 43 is lighted.
申请公布号 JPH09313681(A) 申请公布日期 1997.12.09
申请号 JP19970033124 申请日期 1997.01.31
申请人 SANYO BUSSAN KK 发明人 FUKUSHIMA SEIICHIRO
分类号 A63F7/02 主分类号 A63F7/02
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