发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To give an impression like the change of the probability of a big prize to a higher level in such a case as an increase in pattern fluctuation frequency at the time of shortening a pattern fluctuation time. SOLUTION: This game machine is provided with a producing pattern display part MA, a producing pattern start memory part, and a producing pattern memory display part MR, so as to show a pattern on the producing pattern memory display part MR on the basis of values stored in the producing pattern start memory part. Also, the pattern is displayed in the first mode where the pattern fluctuation of a special pattern display part LA and the pattern fluctuation frequency of the display part MA correspond to each other, as well as the second mode where the pattern fluctuation frequency of the display part MA is smaller than the pattern fluctuation frequency of the display part LA. Furthermore, in the second mode where the pattern fluctuation frequency of the display part LA per unit time is large than the case of the first mode, the pattern fluctuation frequency of the display part MA becomes smaller than the pattern fluctuation frequency of the display part LA. Thus, watching of the pattern fluctuation frequency of the display part MA gives an impression as if the ratio of the appearance of a big prize were changed to high probability.
申请公布号 JPH09271564(A) 申请公布日期 1997.10.21
申请号 JP19960110110 申请日期 1996.04.04
申请人 TOYOMARU SANGYO KK 发明人 SUZUKI ATSUTOMO
分类号 A63F7/02 主分类号 A63F7/02
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