发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To facilitate the arithmetic processing of a course by providing a means for setting the course of a video game ball and setting the course immediately after a collision with a video obstacle as an origin in the case that the obstacle is present on the course in a game machine for playing a game by turning and plotting the video game ball inside a video game area. SOLUTION: In this game machine in which a video display device 14 for displaying game video images or the like is disposed at the center of the surface of a game panel 5, a fluctuation winning device 15 or the like is disposed at the lower part, the game is played by turning and plotting the video game ball (ball) inside the video game area and a point is imparted to a player based on the game result, in the case of setting the course of the ball, for the confirmation of the ball and the obstacle, whether or not the obstacle (nail, vane, flipper and center case, etc.) is present inside the block of the moving destination of the ball is monitored. Then, in the case that the nail and the ball collide for instance, a reflection direction to the incident direction of the ball is calculated and the course of the ball after the collision is set by imparting an initial speed in X and Y directions with the colliding nail as the origin.
申请公布号 JPH09253336(A) 申请公布日期 1997.09.30
申请号 JP19960068141 申请日期 1996.03.25
申请人 SOPHIA CO LTD 发明人 IOKI SADAO
分类号 A63F7/02;A63F13/00 主分类号 A63F7/02
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