发明名称 Creature animation and simulation technique
摘要 PCT No. PCT/US96/16332 Sec. 371 Date Feb. 25, 1998 Sec. 102(e) Date Feb. 25, 1998 PCT Filed Oct. 11, 1996 PCT Pub. No. WO97/14102 PCT Pub. Date Apr. 17, 1997A synthetic creature (10) in which links (26), representing limbs, are loosely connected by joints (28) to independently interact and implement the physics of everyday life-like actions (18) in a character (16). Elements of mass, positive weight (46), and negative weight (48) are independently handled to mimic the closed-loop control characteristics of real animals. The synthetic creature (10) uses intelligent appearing behaviors (20) built up out of the actions (18) and recursively arranged in a hierarchical behavior tree (72) to cooperate and compete in a run-time computer (202) to give a feeling of autonomy and awareness. Further taught is an authoring environment (200) of tools used to author the character (16), actions (18), and behaviors (20) of the synthetic creature (10), which provide author feedback and simulation testing capability at the various layers (12) of the synthetic creature (10).
申请公布号 AU7662396(A) 申请公布日期 1997.04.30
申请号 AU19960076623 申请日期 1996.10.11
申请人 NA SOFTWARE, INC. 发明人 JAMES B ROSEBOROUGH;TIMOTHY J. KOSTOLANSKY;JAIME R. DEL PALACIO
分类号 G09B9/00;A63F13/00;G06T13/40 主分类号 G09B9/00
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