摘要 |
PURPOSE: To always enable a user to see the character information which is shown in a three-dimensional virtual space. CONSTITUTION: A memory 30 stores the object data including a character object (plate type object having thickness of zero) where the characters to be shown to a user are stuck as textures. A coordinate conversion part 22 moves the character object stored in the memory 30 based on the vector decided by a line-of-sight decision part 21 and updates the object data. Then the plate type object is converted so as to use the vector that is set in parallel to the line-of- sight vector as its normal. A sticking part 23 generates an object image from the updated object data based on the line-of-sight vector to stick the textures and then generates the graphic data. |