摘要 |
PURPOSE: To enable switching. of manual and automatic modes of a player character alternately in real time according to whether or not a button of a controller is depressed continuously. CONSTITUTION: A player character is operated in a manual mode at a default (normal) and with continuous depression of a button A, it is shifted to an automatic mode. The switching of both the modes can be made instantaneously in real time at any time. Such an action of the player character in a semi-automatic battle, for example, follows a key input standby process 61, an attack execution process 62, an attack suppression process 63, trapping and approaching processes 63, positional correction and attack execution processes 65 and an action standby process 66 and transition between the processes. The processes 61-63 are operated in the manual mode and the processes 64-66 in the automatic mode. |