发明名称 SHOOTING GAME MACHINE
摘要 PURPOSE: To provide a shooting game machine by which a player can feel a sense of fulfilment of game operation by controlling a flying member in a floating state when an operation means is operated and a means for judging the existence/absence of a target judges that there in no target. CONSTITUTION: The program of a CPU circuit 7 is stored in a program memory 10. A state where a player operates an operating device 2 is detected and is transmitted to the CPU circuit 7. When the program is started, an aim is enlarged and the initial setup of a time parameter is performed. A target designated by the player's operation of the operating device 2 is locked, the time parameter is decreased, and it is judged whether the time parameter shows zero or not. When it is judged that the time parameter is not zero. the existence of the locked enemy is judged. When the absence of the locked enemy is judged, a once launched flying member is not erased out of the monitor 3 but is floated in a position where the player can confirm on the monitor 3.
申请公布号 JPH08276075(A) 申请公布日期 1996.10.22
申请号 JP19950104739 申请日期 1995.04.05
申请人 TAITO CORP 发明人 NAKAMURA TATSUO;YAMASHITA TOMOHISA
分类号 A63F13/00 主分类号 A63F13/00
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