发明名称 Network architecture to support recording and playback of real-time video games
摘要 An apparatus and system for recording and replaying the interaction between a plurality of players of a video game is disclosed. The system of the present invention includes a computer for recording and replaying the interaction between a plurality of players of a video game, the computer comprises: 1) a network interface coupled to a network; 2) client application software executing in the computer, the client application software includes: a) processing logic for saving game information indicative of the interaction between a player of the plurality of players and a video game executing on the computer; b) processing logic for connecting the first computer to a server coupled to the network; and c) processing logic for uploading the game information to a server memory coupled to the server. The computer of the present invention also includes: a) processing logic for downloading the game information from a server memory coupled to the server; and b) processing logic for executing the video game on the computer using the game information in place of input from the player.
申请公布号 US5558339(A) 申请公布日期 1996.09.24
申请号 US19940238303 申请日期 1994.05.05
申请人 PERLMAN, STEPHEN G. 发明人 PERLMAN, STEPHEN G.
分类号 A63F13/12;G06F19/00;H04L29/06;(IPC1-7):A63F9/24 主分类号 A63F13/12
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