摘要 |
Objects contending for representation in pixels of a graphics display selectively are awarded a fractional area within a pixel on the basis of: coarse calculations in the Z dimension, aggregate demands of the objects and blending techniques free of binary position resolutions. Specifically, the area occupied by a polygon within a pixel is represented using a single number alpha , which may variously be defined, for example, a value of "0" indicates no area occupied within the pixel, while a value of "255" indicates full pixel coverage. Fine calculations in the Z dimension for binary resolutions are avoided by the blending techniques with attendant antialiasing. A chain of mixer units for storage and blending in pipeline processing compensate the non-associative characteristic of repeated blending.
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