摘要 |
PURPOSE:To make it possible to execute a game by the character patterns formed by a user himself. CONSTITUTION:The user forms the character patterns of himself, an opponent, etc., as the characters to be used in game algorithm data within a display of 16X16 dots by a cursor key and color key. The character patterns formed in such a manner are stored in the prescribed area of a character patterns generator 22. The character patterns are assigned according to the game algorithm stored in a game algorithm memory 6 and are displayed as the game characters on a CRT 16 at the time of executing the game. Then, the playing of the game having ample variation is made possible with the characters desired by the user free from convention. |