摘要 |
When a game is started, the game execution time is counted by a counter and a determination is made as to whether or not the execution time coincides with a timer value which is set before the game is started, so that the game is forcibly ended upon coincidence. When the game is forcibly ended, the game content before the ending is preserved. Thus, it is not necessary to do the game all over again, in order to restart the game. |