摘要 |
A method of processing computer graphics information for rendering an image on a display comprising preparing a texture map in which each point is given one of a limited number of codes, each code identifying a parameter set which defines the colour and brightness of that point of the map. Prior to rendering, a conversion calculation is performed to provide a new parameter set for each code which is applicable to a particular polygon. This gives a look-up table used to render into the frame buffer.
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