发明名称 Knowledge testing computer game method employing the repositioning of screen objects to represent data relationships
摘要 An improved process for testing knowledge and understanding in a computer game in which factual material (86) is placed in or referenced to geometric blocks (84) on a computer screen. A player is challenged (82) to move the blocks so that they relate spatially to a definition, attribute, or value of the factual material. A player moves the blocks using a computer input device, such as a mouse or joystick. The process compares the placement of the blocks with the definitions or attributes of the factual material, notifies the player, and records the results of the comparison, thus providing a simple, intuitive means of playing a knowledge testing game without the need for a keyboard.
申请公布号 US5456607(A) 申请公布日期 1995.10.10
申请号 US19940195908 申请日期 1994.02.14
申请人 ANTONIAK, PETER R. 发明人 ANTONIAK, PETER R.
分类号 G06F19/00;G09B7/02;(IPC1-7):G09B7/00 主分类号 G06F19/00
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