摘要 |
In parlour games it is known that different basic rules and functions are imposed or designated to various game pieces and the surfaces on which they are operated, with random chance and instruction cards often being utilised to imitate true-to-life situations. Parts or all of this invention may interact with many prior art games by using compound pieces made up of parent pieces which have attached to them Kinetically Deployable Counterparts (KDC) which may be utilised to extend action from parent pieces, thus increasing potential choice, while the Noticeable Imprint Design Representing Extrafundamental Demarcation (NIDRED) is a means to limit the possible influences of powerful pieces while creating new areas of temporary safety. The introduction of goal areas in strategy games encourages players to take greater risks in leaving areas of relative safety in order to win or gain an advantage. Thus the invention dramatically enhances the necessary skills and enjoyment factor in parlour games, revitalizing prior art to provide improved entertainment for participants.
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