发明名称 CONTROL METHOD FOR COMMON DISPLAY BODY IN GAME SYSTEM AND MULTIPLAYER SYSTEM
摘要 PURPOSE:To synchronously display a multiplayer game screen to solve a sense of incompatibility by arithmetically operating the synchronization slippage of a received data from each count signal of the self machine and another machine in each game device and correcting the received data into a data fitted to the synchronization of the self machine. CONSTITUTION:A game device 10 outputs the count signal of the self machine by an asynchronous counter means 60. On the basis of the count signal of the self machine and the other machine count signal in the other game device received from a data transmitting line 24 through a communication interface 22 and a custom IC 56, the slippage of synchronization in the received data is detected by a synchronous signal correcting part 36 every each other game device. Further, on the basis of the detected slippage of synchronization, the received data is corrected to a data fitted to the synchronization of the self machine, and multiplayer game arithmetic operation is carried out by a game arithmetic part 32. A multiplayer game screen is displayed on a display 18 by an image processing device 42 on the basis of the calculated game data.
申请公布号 JPH07213744(A) 申请公布日期 1995.08.15
申请号 JP19940024744 申请日期 1994.01.27
申请人 NAMCO LTD 发明人 HANAI NAOTO
分类号 H04L7/00;A63F13/12 主分类号 H04L7/00
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