发明名称 ELECTRONIC GAME APPARATUS
摘要 PURPOSE:To enable a player to better understand why a crush is caused at any place for any reason, and enable him to enjoy a flow of a game by displaying a three dimensional animation according to a crush scenario in a maneuvering impossible period when the player causes the crush. CONSTITUTION:When the occurrence of a crush is detected by a crush judging circuit 160, a crush scenario is practiced by a MPU 102. Scenario data are read out in order from a crush scenario data memory 162, and camera locus data and initial display time of a camera, an angle of rotation of one's own car or the like are written in an interpolating moving part 132, and a three dimensional animation is displayed by the interpolating moving part 132 while gradually moving a visual point up to an initial camera position of a scenario from a visual point just after the crush. Thereby, a player can better understand why the crush is caused at any place for any reason, and can also enjoy a flow of a game even in a maneuvering impossible period.
申请公布号 JPH07155472(A) 申请公布日期 1995.06.20
申请号 JP19930340370 申请日期 1993.12.09
申请人 SEGA ENTERP LTD 发明人 NAGOSHI TOSHIHIRO;KATAGIRI HIROTOMO
分类号 A63F13/00;G06F19/00;G06Q50/00;G06Q50/10;G06T13/20 主分类号 A63F13/00
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