摘要 |
PURPOSE:To enable a player to better understand why a crush is caused at any place for any reason, and enable him to enjoy a flow of a game by displaying a three dimensional animation according to a crush scenario in a maneuvering impossible period when the player causes the crush. CONSTITUTION:When the occurrence of a crush is detected by a crush judging circuit 160, a crush scenario is practiced by a MPU 102. Scenario data are read out in order from a crush scenario data memory 162, and camera locus data and initial display time of a camera, an angle of rotation of one's own car or the like are written in an interpolating moving part 132, and a three dimensional animation is displayed by the interpolating moving part 132 while gradually moving a visual point up to an initial camera position of a scenario from a visual point just after the crush. Thereby, a player can better understand why the crush is caused at any place for any reason, and can also enjoy a flow of a game even in a maneuvering impossible period. |