发明名称 GAME MACHINE
摘要 PURPOSE:To prevent a negotiable value from being used exceeding a prescribed amount within a prescribed period by starting one game by using the negotiable value owned by a player, stored in a value storage means, and also, providing a control means for preventing the negotiable value from being used for a game exceeding the prescribed amount within a prescribed period. CONSTITUTION:When a game card is inserted, a microcomputer 98 detects which of game selection buttons 28a, 28b and 28c is turned on, and in the case there are the points obtained corresponding to the game selection button, a timer is started by turning on one of a one-point flag, a two-point flag, or a three-point flag of a RAM 136. Subsequently, the microcomputer 98 sets a PACHINKO/slot machine to a game start state, and waits for a fact that a start button 24 is pushed. After one game is finished, or after a bonus game is finished, the microcomputer 98 accesses a flag area of the RAM 136, and inactivates a specific operation of the PACHINKO/slot machine until the time corresponding to the turned-on flag is counted by the timer.
申请公布号 JPH0631027(A) 申请公布日期 1994.02.08
申请号 JP19930161594 申请日期 1993.06.30
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F5/04;A63F7/02;A63F9/00;(IPC1-7):A63F5/04 主分类号 A63F5/04
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