摘要 |
A real-time, interactive, motion-based, simulator entertainment system that employs a computer generated video game (or network of video games) that interact with a motion-based, operator-controlled control station or simulator. The system employs a computer processor, helmet-mounted projection display technology, a motion-based cockpit, control yokes or joy sticks, a sound system, and computer-generated video games. A plurality of (typically two) participants interact with selective and timed video scenarios to achieve an objective. Interaction is achieved using the control yokes and buttons. Each simulator operates independently of the other, except that groups of participants may play the same scenario, possibly at the same time by ganging or networking sets of simulators. Each motion-based simulator is designed and cosmetically enhanced to appear as an armed space vehicle, for example, and comprises an interactive, video scenario virtually displayed on a windshield screen allowing the participants to interact with the system to achieve the predetermined game objective. The simulator system incorporates selection devices (yokes or joy-sticks), display networks, and selection buttons and controls that permit interaction with the system by the participants in response to information from the scenarios presented on the display. |