摘要 |
The video game system is configured so that when a player speaks, a video object representing the player in the video game is synchronized with the player's speech in real-time. The audio output is transmitted from the video display unit and is thus associated with having come from the image rather than from the player. The synchronization is accomplished by matching the loudness of syllables in the player's speech with the facial expression of the video object. This video game system includes an audio input means for receiving audio input from a player as well as a video display for displaying video images. Further, the video system includes a data processing means that is programmed to generate and coordinate the activity of the video game. Each player may be provided with a headset that includes a microphone and earphones to facilitate player interaction and interaction with the video game system. The video game system may also include a distortion means for distorting the audio output to reflect the nature of a player's video object. The video game system also provides a method for storing video/audio information for retrieval and play back. |