摘要 |
A board game is disclosed which is intended to teach children to lead honest, law abiding lives, and to stay away from drugs. The inventive board has two concentric paths, an outer longer path and an inner shorter path. Players who choose to attempt to take the shorter path face pitfalls which can slow their progress, while players who choose the longer path are assisted in their travels when landing on "say no and go" spaces. In the center of the board, a drug free zone is provided and the object of the game is for a player to end up with all of their game tokens in the drug free zone after each token has completely circled the board once.
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