摘要 |
2095820 9208531 PCTABS00013 This invention consists of video game methods of providing simulated voice conversations between one or more human players (10, 12) and two or more talking animated characters (17, 18) on a television or video screen (11). The animated characters (17, 18) talk to each other and to the human players (10, 12). Each player holds a light-weight controller that has push buttons (14) next to a display of variable phrases or sentences (13) for each player's side of the dialog. This dialog includes alternative words (13, 22, 26) for a human player to say to a character or for a character to say (15, 16, 20, 23, 27) or actions (Figs 3, 7) for a character to do. A player (10, 12) responds to what a character (17, 18) says or does by pressing a button (14) next to a selected phrase. An animated character then vocally responds (15 in Fig. 1) to the selected phrase as if it had been spoken by a human player or as if it were the character's own words. Another character (17) then responds to the first character (18). Thus the game can simulate three-way or four-way voice conversations. |