摘要 |
A system of teaching and entertainment combines a marked segmented playing board, a random selection indication mechanism (preferably twelve sided dice), a single movable token, and a set of rules simulating, on the board, the rules of the field game being represented. The board is marked with active and neutral square segments and with written and symbolic instructions over which a single token (marker) is moved. These movements are based on instructions from the board and/or a die or dice of one or more colours separately bearing alpha or numeric markings which indicate possession (of the token), direction and distance of movement. The rules of the board game reflect to a high degree of accuracy, the rules of the field game being represented. Any arena sport or field type sport played between opposing teams (defending or attacking) with goal targets at opposite defended ends e.g. soccer, hockey, basketball, football (non-soccer styles), are so represented on a board accurately. |