摘要 |
<p>PROBLEM TO BE SOLVED: To construct a database capable of coping with an enormous number of requests for the registration of the contents of matches and make effective use of the contents of the matches registered in the database, during matches. SOLUTION: A host device 16 is connected to user terminals A and B via a network 14 and makes a game proceed by obtaining information for playing a multiplayer game from the user terminals A and B, and making the terminals communicate with one another for transmission and reception of the information. The host device 16 has phase databases A18 and B19 in which information about previous multiplayer games is registered. Based on the information obtained from the user terminals A and B, the databases are searched to obtain the information about the previous multiplayer game which corresponds to the current game condition. Evaluation information (the number of times that one hand appears, the rate of adoption of that hand, percentage of victories, and the like) for the condition of the current multiplayer game, based on the information about the previous game, is transmitted to the terminal of the user who used that hand.</p> |