摘要 |
A game apparatus comprises a plurality of displays, each with manual operating means 6-25, control means for applying data to the display and a communicating link for sending and receiving data between the control means. The apparatus preferably comprises a cabinet 1 with two displays 2,3 with a respective computer systems including a random access memory for applying display data to the respective displays. Respective sets of operating switches are provided on the opposite sides of the cabinet so that two players can both change the display data of the RAM of the corresponding computer systems. A common memory (101, Fig. 2) which can be accessed by each computer system may be provided for applying, when a particular game mode is set, the display data to both displays through the respective computer systems. Therefore, each of the players is able to control the game characters being displayed on either display with his own operating switches. An address selector (102) controls which computer has access to the common RAM at any time. Alternatively if both CPUs (28,29) are high speed, direct data transfer is feasible through connection lines. <IMAGE> |