摘要 |
<p>A video game includes a video player unit (18) for playing a video record which contains full pictorial animation of incidents containing selection nodes; and game player controls, such as an action switch (22) and a joystick (20), are provided for choosing alternative courses of action at these selection nodes. Controls (see Figures 3, 4) are provided for switching the video player unit to a different section of the video record depending on the selection made by the player. Upon the selection of the preferred course of action, the video player unit (18) will continue the action without the necessity for jumping to a different portion of the video record; however, upon the selection of a less preferred, or a "death" choice, the video player unit will be controlled to shift to a portion of the video record showing the unhappy results of the poor selection. The system includes a microprocessor (50), a random access memory (58), and a ROM cartridge (60) bearing information coordinated with the video record, to determine the allowable timing intervals or "windows" for the actuation of the player selection controls, and to appropriately shift to the portion of the video record being selected. </p> |