摘要 |
An electronic tennis game having a display panel with ball segments which are illuminated in different sequences to simulate a tennis ball which can move from one side of the tennis court to the other along different trajectories. Player elements are provided on each side of the display panel at positions which intercept the trajectories, each player element including a body portion and racket segments which can be sequentially illuminated to simulate a tennis player swinging his racket. Corresponding to each player element is a volley button. A game operator attempts to ascertain the trajectory of an approaching ball and depress the volley button corresponding to a player element positioned to intercept it. If the volley button is depressed at the right time, the sequentially illuminated racket segments of the selected player element appear to hit the ball back to the other side of the tennis court. |