摘要 |
A game for evaluation and development of various psychic abilities between its participants. Objects are furnished which include bi-valued dimensional attributes, such as rough-smooth, solid-hollow, or heads-tails. A player concentrates on a chosen attribute and attempts to either transmit, receive, block, predict, or influence a given valued condition. A gameboard is provided on which a player's successes are marked by position of his player-piece or counter on the board. Counter positions are marked with the chance probability of reaching a given position from a start position in a given number of moves. Board layout is such that if the incidence of successes is greater than that expected by random chance alone, counters are moved toward another player, thereby establishing a higher degree of psychic connectivity.
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