发明名称 ELECTRONIC TIME PIECE WITH GAME
摘要 PURPOSE:To improve the amusing quality of a game by enabling the display of the best score for a game during the operation of a desired switch in the game display mode. CONSTITUTION:In the display mode of a game, a ball B is struck back with a left racket L and a right racket R and a score is displayed. When the ball B fails to be struck, the lamp for an error ball B9 comes on for indication of an error that a ball flys past behind the racket R and then, upon the end of the game, the display mode of the game is entered with an automatic switch. To score thus gained is composed with the best score memorized in a memory circuit of an LSI and when it is larger than that, the memorized value is rewritten. In the display mode of the game, the best score can be displayed ad desired by the operation of a switch.
申请公布号 JPS58223087(A) 申请公布日期 1983.12.24
申请号 JP19820105987 申请日期 1982.06.18
申请人 SHARP KK 发明人 ONDA MASATO;HASEGAWA SHIGEJI
分类号 A63F13/00;A63F13/52;G04G99/00 主分类号 A63F13/00
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