摘要 |
Video game apparatus is provided with an electrically alterable read- only-memory (EAROM) for storing digital information that is indicative of, among other things, game-play difficulty averaged over a successive number of the games played. During the intervening time between each game played, information indicative of the skill of the player engaging in the immediately preceding game is merged with the average skill-level data. The average skill level data is compared to a predetermined skill parameter and, depending upon the outcome of that comparison, game play difficulty parameters are selected accordingly. The averaged difficulty information is then returned to the EAROM where it remains until later use or resetting. Stored in the EAROM, it remains involatile, despite loss of power to the overall system, whether inadvertent or intentional. The player can select by switches (20) the degree of difficulty relative to the current standard stored in the EAROM (42). <IMAGE> |