发明名称 SLICING AND OR TEXTURING FOR THREE-DIMENSIONAL PRINTING
摘要 A method for slicing a three-dimensional model for printing of a corresponding object by a 3D printer, comprises: obtaining the envelope of the object as polygons, then for each region of a predefined work area within the slicing plane: identifying the closest polygon of said envelope that is positioned above said respective pixel; where no polygon is identified, then marking a corresponding region as a no-print region; if the direction vector of said closest above polygon has a positive component in the Z direction, then marking said corresponding region as a model region; and if the direction vector of said polygon has a negative component in the Z direction, then marking the region as a support region, and printing accordingly. An advantage of the above procedure is that the slicing, and in addition texture mapping, can be efficiently carried out on a graphics card or GPU.
申请公布号 HK1215556(A1) 申请公布日期 2016.09.02
申请号 HK20160103266 申请日期 2016.03.21
申请人 STRATASYS LTD. 发明人 SHTILERMAN, Stanislav
分类号 B29C;B33Y;G05B;G06T 主分类号 B29C
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