发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve a game amusement in a game machine.SOLUTION: When a latent mode is started, a specific period is determined according to a game state (step S611). In the latent mode, when 3 or more holding numbers can be maintained over the specific period (step S617; Yes), the mode is shifted to a probability variable mode or normal mode according to the game state (step S622 or S624). Thereby, a current game state can be suggested.SELECTED DRAWING: Figure 21
申请公布号 JP2016112431(A) 申请公布日期 2016.06.23
申请号 JP20160008714 申请日期 2016.01.20
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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