发明名称 |
Dance competition game |
摘要 |
Techniques for use with a game console and a camera system, the techniques include providing a first prompt to a first player to create and perform a dance move, receiving at the game console information from the camera system reflecting a position of the first player in response to the first prompt, generating, using the game console, a target frame using the received information relating to the first player, providing, using the audiovisual system connected to the game console, a second prompt to a second player to perform the dance move created by the first player, receiving at the game console information from the camera system reflecting a position of the second player in response to the second prompt, generating, using the game console, an input frame using the information relating to the second player, and comparing the input frame to the target frame to determine a comparison value. |
申请公布号 |
US9358456(B1) |
申请公布日期 |
2016.06.07 |
申请号 |
US201313828035 |
申请日期 |
2013.03.14 |
申请人 |
Harmonix Music Systems, Inc. |
发明人 |
Challinor Ryan;Boch Matthew C. |
分类号 |
A63F13/10;A63F13/219 |
主分类号 |
A63F13/10 |
代理机构 |
Wilmer Cutler Pickering Hale and Dorr LLP |
代理人 |
Wilmer Cutler Pickering Hale and Dorr LLP |
主权项 |
1. A non-transitory computer readable medium storing computer readable instructions that, when executed by a machine, cause the machine to:
display a first prompt to a first player to create and perform a dance move; receive information from a camera system reflecting a position of the first player in response to the first prompt; generate a target frame using the received information relating to the first player; provide an icon that displays a representation of a body in at least one pose representing the position of the first player in response to the first prompt; display a second prompt to a second player to perform the dance move created by the first player by displaying the provided icon; receive information from the camera system reflecting a position of the second player in response to the second prompt; generate, by the machine, an input frame using the information relating to the second player; and compare, by the machine, the input frame to the target frame to determine a comparison value. |
地址 |
Boston MA US |