摘要 |
PROBLEM TO BE SOLVED: To impart a further expectant feeling to a game player by eliminating a case of not generating a ready-to-win state for a long time. SOLUTION: This game machine has a first ready-to-win control state of a low ready-to-win generating probability and a second ready-to-win control state of a high ready-to-win generating probability, and adds counting every time when starting a variable display of plural patterns, and subtracts the counting by a predetermined subtraction value (a point 506 from a point 505, and a point 508 from a point 507) when generating the ready-to-win state. When the counting becomes an upper limit value or more, a state of the game machine transfers to the second ready-to-win control state from the first ready-to-win control state (a point 501), and when the counting becomes less than a lower limit value, the state of the game machine transfers to the first ready-to-win control state from the second ready-to-win control state (a point 502).
|