摘要 |
A system for providing a game for massively multi-player via a communication network is provided to reflect activities of a gamer before a game change due to time flow or a history event of the game to activities after the change, thereby feeling a virtual world more practically. A game data storage unit(210) stores first game data, second game data, and event data which are provided when the story of a game is changed massively. The game progress result of the first game data and event data is reflected to the second game data. A user management unit(220) manages user personal information including user ID(IDentification), and game information including points and items. A game execution unit(230) provides the first and the second game data and the event data to a user terminal according to the result of game progression, and time progress. |