发明名称 |
GAMING EVENT MANAGEMENT SYSTEM |
摘要 |
An event management architecture (EMA) for managing gaming events includes a plurality of sub-events associated with a gaming event. Each sub-event has at least one sub-event participant and provides a sub-event score to each sub-event participant according to a set of sub-event rules during a sub-event interval. A scheduling coordinator schedules, for each sub-event, the sub-event interval. A registration coordinator registers, for each sub-event, each participant. A scoring processor records, for each sub-event, the sub- event score for each participant, where the sub-event score is converted into a standard format. Each sub-event may be associated with a generic sub-event container, which takes advantage of the common characteristics or functionality requirements of the sub-events to facilitate the management of the sub-events. The EMA minimizes the need to administer the events individually, and can be scalably used to manage complex arrangements of interdependent sub-events of varying types. |
申请公布号 |
WO2009012431(A3) |
申请公布日期 |
2009.03.05 |
申请号 |
WO2008US70427 |
申请日期 |
2008.07.18 |
申请人 |
CNET NETWORKS, INC.;COLLETTI, TODD;PARKER, SAM;SCHLENKER, ETHAN |
发明人 |
COLLETTI, TODD;PARKER, SAM;SCHLENKER, ETHAN |
分类号 |
A63F9/24 |
主分类号 |
A63F9/24 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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