发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To really feel a high probability by pattern display by performing display by a pattern group for standard probability display when judgement is a standard probability and performing the display by the pattern group for high probability display when the judgement is the probability higher than that. SOLUTION: The CPU 32 of a controller 30 judges the probability based on start signals from a start winning port 16. At the time of the high probability, the counted value of a counter 38 is read and compared with a winning numerical value and winning and losing are judged. At the time of the winning, the counted value of the counter 42 is read and a number for which two random numbers are lined is displayed at a pattern display device 14 as a display pattern. At the time of the losing, the lower two digits of the random number based on the counted value of the counter 40 are displayed as the display pattern. At the time of not the high probability, corresponding to a similar procedure, based on the pattern group for the standard probability, the winning and the losing are displayed by three-digit display. In such a manner, the display is changed depending on whether it is the high probability or a low probability and the high probability is really felt.
申请公布号 JPH10165593(A) 申请公布日期 1998.06.23
申请号 JP19960335880 申请日期 1996.12.16
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;NAGATA HIDETO
分类号 A63F7/02 主分类号 A63F7/02
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