发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the interest by a method wherein, in either one of A line, B line and C line, an 'almost winning' mode is displayed, and at the same time, when big win patterns assemble on the A, B or C line, this game machine is constituted in such a manner that the combination of the big win patterns may be assemble also at different pattern arranging locations as well. SOLUTION: First pattern display parts L11, L21, L31 are stop-displayed, and then, third pattern display parts L13, L23, L33 are stop-displayed, and at the time of an 'almost winning' mode, after displaying a triple 'almost winning' mode, a double 'almost winning' mode or a single 'almost winning' mode is displayed, on a second pattern display part L22, losing patterns are displayed, and this pattern variable game is completed. Then, at the time of a big win, either one of the three 'almost winning' modes is displayed, and then, on A21, L22, L23 of the A line, L11, L22, L33 of the B line, and L13, L22, L31 of the C line, the same big win pattern is displayed, respectively. By this method, the interest can be improved for game players.
申请公布号 JPH11235436(A) 申请公布日期 1999.08.31
申请号 JP19980370024 申请日期 1998.12.25
申请人 TOYOMARU SANGYO KK 发明人 SUZUKI ATSUTOMO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址