发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a Pachinko (Japanese pinball game) machine capable of making the prediction of the transition of a large prize numerical value from the external of a main control part impossible and preventing the foul play using 'suspended substrate' in advance by generating the large prize at random in a figure display unit without changing a large prize numerical value setting means for setting the large prize numerical value. SOLUTION: In a play, whether the possibility of new start of a figure variation exists or not is judged when a figure varying process is started in a CPU 25, a large prize numerical value stored in a large prize numerical value storing resistor is stored in a present time large prize numerical value memory when the judgement is YES, and the numerical values stored in the other large prize numerical value storing resistors are successively shifted. When the large prize numerical value is agreed with one of plural large prize judgement values in a case of high probability with the setting of a probability varying flag, the result of the present figure variation is judged to be a large prize. By switching the large prize judgement value at random correspondingly to the game state, the foul play by 'suspended substrate' can be prevented.
申请公布号 JP2000107391(A) 申请公布日期 2000.04.18
申请号 JP19980291300 申请日期 1998.09.30
申请人 SANSEI 发明人 KASHIWAGI ATSUSHI
分类号 A63F7/02 主分类号 A63F7/02
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