发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To restrain a player from getting bored with a game and improve game amusement by a specific performance.SOLUTION: A period A (January 1 in Figure 39) in which a second specific performance is executed after a first specific performance is executed and a period B (January 2 in Figure 39) in which a first specific performance is executed after the second specific performance is executed are provided, and in the period A, the first specific performance is executed again after the second specific performance is executed. In this way, by varying an execution order of the specific performance for each period, it is restrained that a player gets bored with the game and game amusement can be improved.SELECTED DRAWING: Figure 39
申请公布号 JP2016116901(A) 申请公布日期 2016.06.30
申请号 JP20160025712 申请日期 2016.02.15
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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