摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing occurrence of time when interest in a notice performance allowing a character corresponding to each of a plurality of stages to appear stepwise is decreased.SOLUTION: A performance pattern of steps 2, 3 such that a probability of continuous execution of a performance pattern of next steps 3, 4 is larger when the number of actions is relatively smaller and a probability of continuous execution of a special ready-to-win performance (new development) is higher as the number of actions is relatively larger. As a result, as long as branching of an action is repeated, a possibility of advancing to a next stage remains, no advance to the next stage is not determined, and a degree of expectation toward continuation to the special ready-to-win performance is increased, thus suppressing occurrence of time when interest in a step-up notice performance is decreased.SELECTED DRAWING: Figure 243 |