摘要 |
PROBLEM TO BE SOLVED: To prevent a player from being discouraged after enhancing a player's sense of expectation toward a specific play state.SOLUTION: When execution of a ready-to-win presentation is decided as a variable display mode of a decorative pattern, timing after the ready-to-win state can be decided as timing for repeating a specific performance. Contrarily, when no execution of the ready-to-win presentation is decided as a variable display mode of a decorative pattern, no timing after the ready-to-win state is decided as the timing for repeating a specific presentation. Thus, the player's discouragement can be prevented without executing ready-to-win presentations as a variable display mode of identification information after the ready-to-win state enhances the player's sense of expectation toward a specific play state. |