发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To prevent a player from being discouraged after enhancing a player's sense of expectation toward a specific play state.SOLUTION: When execution of a ready-to-win presentation is decided as a variable display mode of a decorative pattern, timing after the ready-to-win state can be decided as timing for repeating a specific performance. Contrarily, when no execution of the ready-to-win presentation is decided as a variable display mode of a decorative pattern, no timing after the ready-to-win state is decided as the timing for repeating a specific presentation. Thus, the player's discouragement can be prevented without executing ready-to-win presentations as a variable display mode of identification information after the ready-to-win state enhances the player's sense of expectation toward a specific play state.
申请公布号 JP5961133(B2) 申请公布日期 2016.08.02
申请号 JP20130079026 申请日期 2013.04.04
申请人 株式会社三共 发明人 小倉 敏男
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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