摘要 |
PROBLEM TO BE SOLVED: To provide a slot machine capable of effectively enhancing the anticipation of players at the final phase in a replay high probability state.SOLUTION: After an end of an RT(1) advantageous to players, a shift is made to an initial game state. When replays (8) to (10) are won, a shift is made to the RT(1) again. When a replay (1) is won, a shift is made to an RT(2) disadvantageous to players. Then, a sub CPU 91a performs, at the final phase in the RT(1), a battle presentation for suggesting a possibility of being in a winning of a special symbol combination and a possibility of being in a winning of an SCT in which procedures to avoid a winning of the replay (1) is to be noticed in the initial game state thereafter. Also, in the initial game state, even if the SCT has not been won, it is possible to be shifted to the RT(1) without any assistance.SELECTED DRAWING: Figure 32 |