发明名称 METHODS AND SYSTEMS FOR GENERATING SHADERS TO EMULATE A FIXED-FUNCTION GRAPHICS PIPELINE
摘要 Methods, systems, and computer-readable media for rendering graphics using a graphics pipeline for emulating a fixed-function graphics pipeline, including selecting a first pre-compiled shader chunk from a set of pre-compiled shader chunks, selecting at least one second pre-compiled shader chunk from the set of pre-compiled shader chunks, and, concatenating the first shader chunk with the at least one second shader chunk, wherein each shader chunk corresponds to a fixed-function graphics function.
申请公布号 US2016307364(A1) 申请公布日期 2016.10.20
申请号 US201514687517 申请日期 2015.04.15
申请人 Channel One Holdings Inc. 发明人 Fabius Aidan
分类号 G06T15/80;G06T1/20 主分类号 G06T15/80
代理机构 代理人
主权项 1. A method for rendering graphics using a shader program for emulating a fixed-function graphics pipeline, comprising: selecting a first pre-compiled shader chunk from a set of pre-compiled shader chunks; selecting at least one second pre-compiled shader chunk from the set of pre-compiled shader chunks; and, concatenating the first shader chunk with the at least one second shader chunk; wherein each shader chunk corresponds to a fixed-function graphics function.
地址 Tampa FL US