发明名称 |
METHODS AND SYSTEMS FOR GENERATING SHADERS TO EMULATE A FIXED-FUNCTION GRAPHICS PIPELINE |
摘要 |
Methods, systems, and computer-readable media for rendering graphics using a graphics pipeline for emulating a fixed-function graphics pipeline, including selecting a first pre-compiled shader chunk from a set of pre-compiled shader chunks, selecting at least one second pre-compiled shader chunk from the set of pre-compiled shader chunks, and, concatenating the first shader chunk with the at least one second shader chunk, wherein each shader chunk corresponds to a fixed-function graphics function. |
申请公布号 |
US2016307364(A1) |
申请公布日期 |
2016.10.20 |
申请号 |
US201514687517 |
申请日期 |
2015.04.15 |
申请人 |
Channel One Holdings Inc. |
发明人 |
Fabius Aidan |
分类号 |
G06T15/80;G06T1/20 |
主分类号 |
G06T15/80 |
代理机构 |
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代理人 |
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主权项 |
1. A method for rendering graphics using a shader program for emulating a fixed-function graphics pipeline, comprising:
selecting a first pre-compiled shader chunk from a set of pre-compiled shader chunks; selecting at least one second pre-compiled shader chunk from the set of pre-compiled shader chunks; and, concatenating the first shader chunk with the at least one second shader chunk; wherein each shader chunk corresponds to a fixed-function graphics function. |
地址 |
Tampa FL US |