发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving taste of a game by changing an expectation degree of an expectation degree suggestive performance in association with each performance stage, providing each performance stage with meaning and arousing a player's expectation for a jackpot.SOLUTION: The game machine includes: a plurality of expectation degree suggestive performances each of which executes, during a variable display of special symbols based on entry of a game ball in an operation-start winning device (an electric tulip) as a normal electric generator, a performance of whether or not a lottery result of the variable display turns out a jackpot; and a plurality of performance stages that, when various performances including the expectation degree suggestive performances are displayed, constitutes a background and the like of the display and causes each performance to stay for a prescribed period. As for expectation degrees of the respective expectation degree suggestive performances, a case where the performance is executed on one prescribed stage has a lower probability of executing a performance that has a high expectation degree of producing a special game, compared with a case of being executed on another prescribed performance stage.SELECTED DRAWING: Figure 32-2
申请公布号 JP2016214899(A) 申请公布日期 2016.12.22
申请号 JP20160142810 申请日期 2016.07.20
申请人 KYORAKU SANGYO CO LTD 发明人 NIIMI TOSHIHIRO;ITO HIROYASU
分类号 A63F7/02 主分类号 A63F7/02
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