发明名称 MINIMIZING BANDWIDTH COSTS FOR ONLINE GAMES
摘要 PURPOSE: A minimization method of a bandwidth cost in an online game for minimizing the bandwidth cost based on a cost model of an internet service of a player is provided to implement game effect by maximizing the quality of the online game. CONSTITUTION: A game participant decides a network service charging system(410). The role of the game participant is selected based on a position of the participant in a network topology. The role of the game participant assigns the role selected within the network topology(450). The game participant is selected as the role of the peer.
申请公布号 KR20100118500(A) 申请公布日期 2010.11.05
申请号 KR20100007742 申请日期 2010.01.28
申请人 SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 MIYAKI KEN
分类号 G06Q50/00 主分类号 G06Q50/00
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