摘要 |
PURPOSE: A minimization method of a bandwidth cost in an online game for minimizing the bandwidth cost based on a cost model of an internet service of a player is provided to implement game effect by maximizing the quality of the online game. CONSTITUTION: A game participant decides a network service charging system(410). The role of the game participant is selected based on a position of the participant in a network topology. The role of the game participant assigns the role selected within the network topology(450). The game participant is selected as the role of the peer. |