摘要 |
PROBLEM TO BE SOLVED: To provide a game machine that does not make the player to develop a feeling of strangeness, in a special presentation for making a player to visually understand as if a specific game state were continuing.SOLUTION: In a special presentation where, after a 4R big win is finished (D14), and if a 16R big win is generated at a first time variation (D16), by determining an ultra-short variation pattern as a variable display pattern for the variation (D15), a player is made to visually understand that a 20R big win is generated with the 4R big win and the 16R big win being continued, and therefore, the player is made not to develop a feeling of strangeness.SELECTED DRAWING: Figure 55 |