发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that does not make the player to develop a feeling of strangeness, in a special presentation for making a player to visually understand as if a specific game state were continuing.SOLUTION: In a special presentation where, after a 4R big win is finished (D14), and if a 16R big win is generated at a first time variation (D16), by determining an ultra-short variation pattern as a variable display pattern for the variation (D15), a player is made to visually understand that a 20R big win is generated with the 4R big win and the 16R big win being continued, and therefore, the player is made not to develop a feeling of strangeness.SELECTED DRAWING: Figure 55
申请公布号 JP2016155033(A) 申请公布日期 2016.09.01
申请号 JP20160115690 申请日期 2016.06.09
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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