发明名称 Apparatuses, methods and systems for an online game manager
摘要 The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE GAME MANAGER (“OGM”) transform user social graph and online behavioral pattern data inputs via OGM components into optimized server computational load reports. In one embodiment, the OGM may process a user server migration request for a user by obtaining user social graph data identifying co-users, and social activity pattern data associated with the user and the co-users. The OGM may also obtain server load indices of servers associated with the co-users, and server load analysis rules. By analyzing the server load indices using the server load analysis rules, the OGM may identify a subset of the servers as non-overloaded transfer candidate servers. The OGM may calculate transfer candidate server scores for the non-overloaded transfer candidate servers using the user social graph data and the social activity pattern data.
申请公布号 US9403095(B2) 申请公布日期 2016.08.02
申请号 US201313975115 申请日期 2013.08.23
申请人 Zynga Inc. 发明人 Dale Scott;McGuirk Jason
分类号 G06F17/00;A63F13/358;A63F13/46;A63F13/798;H04L29/08;A63F13/30;A63F13/352;H04L29/06 主分类号 G06F17/00
代理机构 Martine Penilla Group, LLP 代理人 Martine Penilla Group, LLP
主权项 1. A method, comprising: receiving a user server migration request for a user having client data and state associated with a game executed by a current server, wherein user social graph data identifies co-users and online activity pattern data associated with the user and the co-users, and server load indices of servers associated with the co-users and server load analysis rules are identified; identifying a subset of the servers as non-overloaded transfer candidate servers by analyzing the server load indices using the server load analysis rules and calculating a transfer candidate server score for each of the non-overloaded transfer candidate servers using the user social graph data and the online activity pattern data associated with the user and the co-users; selecting, based on the transfer candidate server scores, one of the non-overloaded transfer candidate servers for migrating the user; stopping client-server interaction for the game executed by the current server and saving the client data and state of the user associated with the game; migrating client data and state associated with the user to the selected non-overloaded transfer candidate server; and resuming client-server interaction for the game for execution at the selected non-overloaded transfer candidate server using the client data and state.
地址 San Francisco CA US